Luigi's Mansion:Docs/DOL (Information)
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Summary[edit | edit source]
In Luigi Mansion, the game uses the DOL as the executable. This document is for organizing sections of data in each of the executable.
Game File Information[edit | edit source]
This is a custom GameCube program file format, which is directly booted by GameCubes' BIOS (to be exact, by the apploader on retail discs. a different apploader could well load a binary in whatever different format.).
Start | End | Size | Description |
---|---|---|---|
0x0000 | 0x001B | Text[0..6] sections File Positions | |
0x001C | 0x0047 | Data[0..10] sections File Positions | |
0x0048 | 0x0063 | Text[0..6] sections Mem Address | |
0x0064 | 0x008F | Data[0..10] sections Mem Address | |
0x0090 | 0x00AB | Text[0..6] sections Sizes | |
0x00AC | 0x00D7 | Data[0..10] sections Sizes | |
0x00D8 | 0x04 | BSS Mem address | |
0x00DC | 0x04 | BSS Size | |
0x00E0 | 0x04 | Entry point | |
0x00e4 | 0x1c | Unused | |
0x0100 | Start of sections data (body) |
(Reference: https://www.gc-forever.com/yagcd/chap14.html#sec14.2)
Executable Data[edit | edit source]
NTSC-U Header[edit | edit source]
Name | Offset | Length (Dec) | |
---|---|---|---|
TEXT[0] | 0x100 | 9152 | |
TEXT[1] | 0x24c0 | 2122592 | |
DATA[0] | 0x208820 | 384 | |
DATA[1] | 0x2089a0 | 288 | |
DATA[2] | 0x208ac0 | 800 | |
DATA[3] | 0x208de0 | 32 | |
DATA[4] | 0x208e00 | 49920 | |
DATA[5] | 0x215100 | 1566688 | |
DATA[6] | 0x3938e0 | 32896 | |
DATA[7] | 0x39b960 | 16576 | |
BSS | 1322893 |
PAL (Revision 0) Header[edit | edit source]
Name | Offset | Length (Dec) | |
---|---|---|---|
TEXT[0] | 0x100 | 9248 | |
TEXT[1] | 0x2520 | 2142944 | |
DATA[0] | 0x20d800 | 384 | |
DATA[1] | 0x20d980 | 288 | |
DATA[2] | 0x20daa0 | 800 | |
DATA[3] | 0x20ddc0 | 32 | |
DATA[4] | 0x20dde0 | 50272 | |
DATA[5] | 0x21a240 | 1485888 | |
DATA[6] | 0x384e80 | 32896 | |
DATA[7] | 0x38cf00 | 16672 | |
BSS | 1306925 |
Raw Documents[edit | edit source]
NTSC-U[edit | edit source]
start.dol NTSC-U Header luigim1 Size: 3799808 DOL IMAGE HEADER : =TEXT= TEXT[0] at Offset 0x100, length 9152 -> VA 0x80031000 TEXT[1] at offset 0x24c0, length 2122592 -> VA 0x80005760 =DATA= DATA[0] segment at offset 0x208820, length 384 -> VA 0x800054c0 DATA[1] segment at offset 0x2089a0, length 288 -> VA 0x80005640 DATA[2] segment at offset 0x208ac0, length 800 -> VA 0x8020bac0 DATA[3] segment at offset 0x208de0, length 32 -> VA 0x8020bde0 DATA[4] segment at offset 0x208e00, length 49920 -> VA 0x8020be00 DATA[5] segment at offset 0x215100, length 1566688 -> VA 0x80218100 DATA[6] segment at offset 0x3938e0, length 32896 -> VA 0x804cff60 DATA[7] segment at offset 0x39b960, length 16576 -> VA 0x804d9880 =MISC= BSS segment length 1322893 -> VA 0x803968e0 Entry point --> 0x80003100
PAL (Revision 0)[edit | edit source]
start.dol PAL Header luigim1 Size: 3739680 DOL IMAGE HEADER : =TEXT= TEXT[0] at offset 0x100, length 9248 -> VA 0x80003100 TEXT[1] at offset 0x2520, length 2142944 -> VA 0x800057c0 =DATA= DATA[0] segment at offset 0x20d800, length 384 -> VA 0x80005520 DATA[1] segment at offset 0x20d980, length 288 -> VA 0x800056a0 DATA[2] segment at offset 0x20daa0, length 800 -> VA 0x80210aa0 DATA[3] segment at offset 0x20ddc0, length 32 -> VA 0x80210dc0 DATA[4] segment at offset 0x20dde0, length 50272 -> VA 0x80210de0 DATA[5] segment at offset 0x21a240, length 1485888 -> VA 0x8021d240 DATA[6] segment at offset 0x384e80, length 32896 -> VA 0x804bd620 DATA[7] segment at offset 0x38cf00, length 16672 -> VA 0x804c6fc0 =MISC= BSS segment length 1306925 -> VA 0x80387e80 Entry point --> 0x80003100